Ilmarin
Starting HEALTH: 4+Base Action Bonuses: +1 Strength +1 Endurance
+1 Agility
Build Xp: 1600
Ruples: 0
Starter Skills: Armor of Flesh
Home: Ilmarinen
Description:
You are a primitive outcast. Since the
beginnings of human history, your kind has survived in the wilds of Aenya, hiding
in the mountains, river valleys and forests. You excel at simple toolmaking,
favoring obsidian daggers, spears and atlatls. Most of your time is spent
gathering, farming or hunting. War, government and currency are alien concepts
to you. Beyond the borders of your home, you are seen as primitive and
barbaric, especially in largely populated areas. While you do not normally wear
clothing, you will try to blend in by adopting local customs.
Religion:
You believe in the Goddess, Alashiya,
the spirit of nature who dwells in all things and is part of all things.
What matters most: Family
Centurion
Starting HEALTH: 3+Base Action Bonuses: +1 Strength, +1 Endurance
Build Xp: 1300
Ruples: 48
Starter Skills: Weapon Mastery: Spear, Defensive Position
Home: Hedonia
Description:
You are a proud soldier of the Empire. At age
eight, you were taken from your parents to live in a barracks with other boys
your age. There, you were taught to make war, to obey and not question orders. Your
home city is the wealthiest and most powerful on the planet and your people
command the greatest port and the largest fleet. On Aenya, there is but the One
Sea, and it belongs to you. Wherever you go, people both fear and admire you. But
this reputation did not come easily. Rivers of blood were shed for the glory of
Hedonia. Countless lives were paid to ensure freedom for both you and your
loved ones. As centurion, it is your duty to make certain your ancestors did
not die in vain.
Religion: Your
people believe in Sargonus, God the
of Sea, but you have been taught to rely more on your wits than in gods.
What matters most: Honor
Delian
Starting HEALTH: 5+
Base Action Bonuses: +1 Strength, +2 Endurance
Build Xp: 1450
Ruples: 32
Starter Skills: Epic Blow
Home: Northendell
Description:
What matters most: Courage
What matters most: Life
You come from a long line of strong, rugged
people. Every moment is one spent proving yourself. In all things you must
excel. When drinking, outdrink everyone at the table. When brawling, brawl
until you can no longer stand. When speaking, do so with the most conviction,
and you will be thought the wiser. Moderation is for the weak. Live every
moment to the utmost, for death can come at any moment. When you are not
brawling or drinking, you love a good story told well, especially if it
involves courage against overwhelming odds. Your ancestors represent the ideal;
and they will always remain stronger and braver than you can ever be.
Religion: You
believe in Strom, god of thunder and battle.
What matters most: Courage
Starting HEALTH: 2+
Base Action Bonuses: +2 Agility, +1 Wisdom
Build Xp: 1600
Ruples: 0
Starter Skills: Fly 8
Home: Nimbos
Special: Avians cannot wear human armor.
Base Action Bonuses: +2 Agility, +1 Wisdom
Build Xp: 1600
Ruples: 0
Starter Skills: Fly 8
Home: Nimbos
Special: Avians cannot wear human armor.
Description:
As a being who can fly, you look down upon
most of humanity, assured of your moral and intellectual superiority. To you, humans
are excessively warlike and simple, unworthy of the lofty kingdoms you inhabit.
But while most of your kin keep to their own, some like yourself are curious,
often dropping from the clouds to inspect a village or give counsel to a king,
whether it is asked for or not. A few avians have also been known, out of boredom, to take jobs as messengers.
Religion:
There is no specific god to which you pray, but you believe in the Ascendency, a fabled hierarchy of
beings, beginning with the king of the bird people and ascending upwards to the
highest reaches of the sky, where only the purest of beings are said to dwell
for eternity.
What matters most: Life
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